base
 

ea

firemint


shockwave


katamari

majesco

ringzero

 

marquee



left brain

 

 

Puzzles and games:

Don works directly with developers and publishers to create engaging casual games and interactive content for consoles, PCs, mobile devices and the Internet.


Electronic Arts, LA, Redwood City, Salt Lake and Canada

"[Don's] design ideas have been very helpful in providing
some of the key creative direction."

Credits include design and historical reference for EA's "Medal of Honor Rising Sun" (2003), "European Assault" (2005) and "Airborne" (2007); game development for EA/Hasbro's "Clue"(2008); and market research for EA SPORTS Active 2 (2010).



Firemint, Melbourne, Australia
http://www.firemint.com


Project Joystick
Lead designer, responsible for the game mechanics and design of a $1M mobile and PC game developed for Telstra BigPond and the Australian Centre for the Moving Image (ACMI). Work included documentation, level design, character development and U/I features, tutorials, cut scenes, pre- and post-development promotion.

"Best Mobile Title of 2008"
Game Developers Association of Australia

joystick

Katamari Damacy
Level designer, responsible for designing, building, testing and balancing levels of "Rolling with Katamari," the mobile version of Namco's landmark game. Work included object placement, movement paths, trigger points and collision vectors, using Builder 2D, Qualcomm's Brew Emulator and other development tools.

"...a one-of-a-kind fun experience, you should definitely
check it out"

Wireless Gaming World

katamari

Majesco Entertainment, San Francisco, CA
http://www.majescoent.com/


Consultant for the development of Left Brain Right Brain.

 

RingZero Game Studio, Bangkok, Thailand
http://www.ringzerogames.com


Lead designer, responsible for the development of original game content for the Xbox 360, Wii, PSP, iPhone, iPad and DSi.

 

Shockwave.com, San Francisco, CA
http://www.shockwave.com


As senior game designer in a 20-member production team, Don was responsible for creating and developing content for one of the Internet’s largest entertainment portals, where his puzzles and casual games generated nearly one million page-views per month.

Marquee Puzzle

Produced and created for Shockwave and Atom Films, the Marquee puzzle received more than 300,000 page-views in its first week on Shockwave.com, topping all new content and ranking it fifth overall on the site, ahead of blockbusters like “Tetris.”



Cartoon Moon, Boston
http://www.cartoonmoon.com/main.html?

A content producer for this online showcase of original, Flash-based entertainment, Don created and produced interactive puzzles and educational games that helped earn the site an award as “Best Entertainment Web Site.”

“Crystal Ball”
http://www.cartoonmoon.com/main/crystal.html

“Motion Pixels” (beta)
Motion Pixels is a kinetic, jigsaw—a puzzle in which movement, rather than shape or color, determines the correct arrangement of pieces.
http://www.cartoonmoon.com/main/newsquares.html


Bali Hai Entertainment
, Los Angeles

Project team leader and content producer of interactive games and entertainment for the company's award-winning media-rich Web site

Kalamos, New York

“RSVP”
http://www.kalamos.com/puzzles/rsvp/puzzlersvp.htm